A downloadable game for Windows and macOS

Neuroverse Reticulum is a project attempting to further the research and development of the next generation of AI used as agents/NPCs within video games. 

As it stands, it is a Deathmatch Style 2d Spaceship Shooter. The goal I set for myself wth this project was to produce an AI that plays the game, providing as close to a natural human interactive experience as possible. It uses a 5 layer transformer with positional encoding, trained on data derived from matches I played within the game.

It began as a Python/PyGame project, exploring what I could build with PyTorch. I began building the project as it is now in October 2024, but have been researching and testing much longer than that. I decided to port my PyGame version to MonoGame/C# to distribute easy to play builds of the project. I've built the current iterations on MacOS, but my training is run on Windows. The game runs smoothly on a M2 Mac, so I have built it initially with that in mind. I plan to build for windows but I haven't tested performance  or looked into running the model on the GPU yet. It seems to run pretty well on Windows.

My inspiration for the project comes from a game I have loved for decades - Subspace Continuum. In recent years, the player base has dwindled, and servers have shut down. The idea of losing the ability to play this game deeply saddens me. It played a huge role in my earlier years, contributed heavily to my interest in game development, and was just overall a genuinely fun time. I wanted to make something that could stand as a bit of an homage to Continuum,  a timeless counterpart that could be easily picked up and played any time the yearning to annihilate n00bs began to itch my soul. It ultimately is a game for me to enjoy, but I would like to share it with the world, offering the opportunity to experience my vision for the future of gaming with transformers.


Controls:

  • Arrow Keys [ Left , Right ] - Rotate
  • Arrow Keys [ Up, Down ] - Control Thrust
  • Tab - Shoot ( Will also stop ship when over safe zone )
  • Shift - Speed Boost
  • ESC - Quit


Alpha 

0.0.2

  • Added background stars
  • Made ships filled instead of outlines
  • Didn't fix the safe zone bug, which is pretty important, and like, a basic element of the game... it is really easy to fix. 
  • Built for Windows.

0.0.1

  • Collect the Flag (represented as a circle) to earn points
  • Destroy enemy ships with a single shot
  • 1 Beautiful hand crafted 150x150 Tile Map to play on
  • Bonkers particle effects that definitely make the splodey things cooler
  • 7 pretty nifty AI opponents  that almost seems like they know what they're doing


TO-DO / Planned features:

  • Add stars to the background
  • Fix the bug that makes the safe zones(green areas) not safe at all
  • MORE WEAPONS
  • Powerups (Speed increase, reduce reload time, stuff like that)
  • Continue training AI to make it better at not running into walls
  • Continue training AI to make it better at not missing the target
  • Visual overhaul
  • I guess maybe make a Windows build?

Download

Download
NeuroverseReticulum 0.0.2 (Apple Silicon) 60 MB
Download
Neuroverse Reticulum 0.0.2 (Windows x64) 86 MB

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